So I've made a few changes to the blog! I'm probably going to keep making the occasional modification to the layout here over the next couple of weeks. The way things were arranged before just grew a bit stale, and I don't feel like it was working out very well. Let me know if you like it/hate it/gave a great big "meh" when you saw it.
Along with that, I've been trying to reorganize how I will be doing my work over the next eight weeks or so. Over the next week or so, I am anticipating a lot of the penultimate revision of Badger to get done. In fact, if I can just manage to buckle down and get to work, I may actually get the revision done this week and send it out to the copy editor early. That way we can have a secure deadline to publish it by August 14th.
While the copy editor has Badger, I will be turning my attention to other projects. Namely, I'm going to be pushing through Eagle as quickly as I can. I wrote Badger's rough draft in a crazy rush last year about this time, and I turned out to have a pretty good book at the end. I hope to do the same this time, so that we can have that book ready sometime in early 2013.
At the same time, I am going to try and get chunks of the Iron Angels final draft done. That way, by the time Badger comes back and is ready to rewrite, I can have Iron Angels done and ready to put up at exactly the same time. No muss, no fuss, just two more books done, and one left to go to meet my goal of four books in 2012.
Well, that's all the news for now. Hope everyone's doing well, and I will see you later!
Monday, June 11, 2012
Monday, June 4, 2012
On Alpha Centauri
So based on the recommendation of my friend, Joe Vasicek, I had downloaded a copy of Sid Meier's Alpha Centauri from a handy little place called GOG.com. I was a rabid fan of the Civilization series by the same publisher, and my childhood is marked by periods of extreme obsession with Settlers, Railroads, and Wonders of the World. I'm still convinced that I learned more about the process of technological advancement and historical monuments from that game than I did from most of my history classes, but that may just say more about me than it does about my teachers. :)
Anyway, for those of you who have never played a 4x strategy game like Civilization or Alpha Centauri, let me give you a picture of how the thing works. You're basically given a civilization where you have to build cities, develop technology and create military units as your people expand over the course of a few millenium/centuries. You get involved in the diplomacy side of things once you run into the borders of another civilization. Given the nature of the game, things typically either degenerate to a point where all those military units come in quite handy, or the other civilization, cowed by your awesomeness, petition to become your allies. The level of difficulty chosen at the start of the game can often determine how decidedly unfriendly these other competitors are, as well as how quickly they develop, grow, and fight.
There are a variety of ways to win, whether by convincing your various competitors to choose you as their leader through diplomacy, completing a particular construction project, or even by simply wiping out all the other civilizations on the globe. The term '4x' is kind of derived from that fact--you're supposed to compete with the other players on several levels, the four main ones being how much you've explored, how much your civilization has expanded, how well your economy can exploit the available resources in your territory, and, of course, how effectively your military can eliminate your competition. This type of game is typically a very long term, involved process which can take days just to finish one simple game. You think that RPGs are bad for being near-abusive time sinks? You've never tried one of these babies.
Basically, I should have known what I was getting into when I bought this game, but I'm stupid enough to get a game like this when it is cheap and cool. (See Dwarf Fortress and Spelunky for a comparison.) Alpha Centauri does not disappoint. You basically are a portion of a colonisation crew sent to Alpha Centauri. The crew gets broken up into factions due to a disaster in orbit, so you're competing against six other groups right off the bat. You can chose the different factions, which each have their own benefits, from the militant Spartans to the enviromentally sound Gaians to the diplomatic Peacekeepers. Each one has their own playing style and feel to it, and it was fun trying them all out.
I had to say that the game was definitely a great experience. There were some low points; the global warming mechanic seemed to kick in at precisely the wrong times no matter what I tried, the scientific progression seemed a bit hard to understand, and some of the military progression just seemed to be a bit uninventive. At the same time, the improvement in the barbarian/alien mind worm challenge was awesome, the chance to customize your own units only made things better, and I loved the flexibility that floating cities gave me to expand. Definitely a worthwhile buy, though I'm sure I would have been a bit more productive if I hadn't been playing it... See you around!
Anyway, for those of you who have never played a 4x strategy game like Civilization or Alpha Centauri, let me give you a picture of how the thing works. You're basically given a civilization where you have to build cities, develop technology and create military units as your people expand over the course of a few millenium/centuries. You get involved in the diplomacy side of things once you run into the borders of another civilization. Given the nature of the game, things typically either degenerate to a point where all those military units come in quite handy, or the other civilization, cowed by your awesomeness, petition to become your allies. The level of difficulty chosen at the start of the game can often determine how decidedly unfriendly these other competitors are, as well as how quickly they develop, grow, and fight.
There are a variety of ways to win, whether by convincing your various competitors to choose you as their leader through diplomacy, completing a particular construction project, or even by simply wiping out all the other civilizations on the globe. The term '4x' is kind of derived from that fact--you're supposed to compete with the other players on several levels, the four main ones being how much you've explored, how much your civilization has expanded, how well your economy can exploit the available resources in your territory, and, of course, how effectively your military can eliminate your competition. This type of game is typically a very long term, involved process which can take days just to finish one simple game. You think that RPGs are bad for being near-abusive time sinks? You've never tried one of these babies.
Basically, I should have known what I was getting into when I bought this game, but I'm stupid enough to get a game like this when it is cheap and cool. (See Dwarf Fortress and Spelunky for a comparison.) Alpha Centauri does not disappoint. You basically are a portion of a colonisation crew sent to Alpha Centauri. The crew gets broken up into factions due to a disaster in orbit, so you're competing against six other groups right off the bat. You can chose the different factions, which each have their own benefits, from the militant Spartans to the enviromentally sound Gaians to the diplomatic Peacekeepers. Each one has their own playing style and feel to it, and it was fun trying them all out.
I had to say that the game was definitely a great experience. There were some low points; the global warming mechanic seemed to kick in at precisely the wrong times no matter what I tried, the scientific progression seemed a bit hard to understand, and some of the military progression just seemed to be a bit uninventive. At the same time, the improvement in the barbarian/alien mind worm challenge was awesome, the chance to customize your own units only made things better, and I loved the flexibility that floating cities gave me to expand. Definitely a worthwhile buy, though I'm sure I would have been a bit more productive if I hadn't been playing it... See you around!
Labels:
Gaming,
Joe V.,
Musings,
Science Fiction,
Strategy Games,
Videogames
Thursday, May 31, 2012
On Schedule Changes
So I suppose it would be good for me to admit something at this point. Iron Angels won't be coming out in May.
That might be kind of obvious, given that we are on the last day of the month. Hope springs eternal, I guess. :) Unfortunately due to delays caused by our move to Pennsylvania, other projects, and the unavoidable craziness my life seems to attract, the possibility of getting the book out this month wasn't very high.
Which, of course, means I now have a decision to make. I can either continue to work on Iron Angels until it is in publishable condition and get it out during the month of June. That would mean putting off the revisions on Badger until Iron Angels is completely done, possibly delaying that book as well, which is something that might get me mobbed. :) Alternatively, I can shift my focus to work on Badger and finish up the work on Iron Angels at a later point. One way will minimize the delay before Iron Angels hits the market, while the other preserves the rest of my schedule for Badger and the other books.
As I've been thinking about it, though, the best option seems to be the second one. Iron Angels is in the final stages; that means it will only need a short, final revision to touch things up before it is ready to go. I think that if I get Badger ready during June, send it to the copy editor by the end of the month, and turn my attention to Iron Angels after that, I can have Iron Angels ready before I get Badger back at the end of July. Then I can pour my efforts into getting Badger ready, which I will hope to get out by the middle of August. That way, instead of stressing myself to my limits and possibly rushing the development of these two stories, I can take each at its own pace, and probably have both of them ready by mid-August. They'll be released at the same time so that they can support each other, which might be a benefit that I won't complain too much about.
There are benefits to doing things the other way as well, but I think they are more than outweighed by the costs in time, effort, and most importantly, sanity. Putting too much pressure on myself to get everything done at a preset time, without consideration for the usual chaos that infects my life, will do more harm than good in the long run. By taking a more measured approach, I can have both books out before the end of the year, and hopefully arrive at my next project with my wits intact.
So yeah, if you are waiting for Iron Angels to come out right now, I apologize for the let down. It has taken me a while to admit it, but it turns out I am human too, and can fail. Blergh. Rest assured, however, that my schedule for Badger remains unchanged. My rewrites on that are starting as we speak, and the alpha readers have pretty much all gotten back to me. That project has me both excited, scared half to death and ready to start. Let's hope no more crazy hops in the way this time.
In any case, I'll see you around!
That might be kind of obvious, given that we are on the last day of the month. Hope springs eternal, I guess. :) Unfortunately due to delays caused by our move to Pennsylvania, other projects, and the unavoidable craziness my life seems to attract, the possibility of getting the book out this month wasn't very high.
Which, of course, means I now have a decision to make. I can either continue to work on Iron Angels until it is in publishable condition and get it out during the month of June. That would mean putting off the revisions on Badger until Iron Angels is completely done, possibly delaying that book as well, which is something that might get me mobbed. :) Alternatively, I can shift my focus to work on Badger and finish up the work on Iron Angels at a later point. One way will minimize the delay before Iron Angels hits the market, while the other preserves the rest of my schedule for Badger and the other books.
As I've been thinking about it, though, the best option seems to be the second one. Iron Angels is in the final stages; that means it will only need a short, final revision to touch things up before it is ready to go. I think that if I get Badger ready during June, send it to the copy editor by the end of the month, and turn my attention to Iron Angels after that, I can have Iron Angels ready before I get Badger back at the end of July. Then I can pour my efforts into getting Badger ready, which I will hope to get out by the middle of August. That way, instead of stressing myself to my limits and possibly rushing the development of these two stories, I can take each at its own pace, and probably have both of them ready by mid-August. They'll be released at the same time so that they can support each other, which might be a benefit that I won't complain too much about.
There are benefits to doing things the other way as well, but I think they are more than outweighed by the costs in time, effort, and most importantly, sanity. Putting too much pressure on myself to get everything done at a preset time, without consideration for the usual chaos that infects my life, will do more harm than good in the long run. By taking a more measured approach, I can have both books out before the end of the year, and hopefully arrive at my next project with my wits intact.
So yeah, if you are waiting for Iron Angels to come out right now, I apologize for the let down. It has taken me a while to admit it, but it turns out I am human too, and can fail. Blergh. Rest assured, however, that my schedule for Badger remains unchanged. My rewrites on that are starting as we speak, and the alpha readers have pretty much all gotten back to me. That project has me both excited, scared half to death and ready to start. Let's hope no more crazy hops in the way this time.
In any case, I'll see you around!
Labels:
AHHH,
Announcements,
Badger,
Balance,
Career,
Decisions,
Iron Angels,
Schedule,
Writing
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